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Hellion

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14 Jan 2015 01:19am
Tuna, let me know anytime you need tuna pr0n, ill feed you it.

[MOB] Mr. Montana

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14 Jan 2015 01:33am
SkYY555 wrote:
Teabag Bunny wrote:
SkYY555 wrote:
Teabag Bunny wrote:
Sexual Sheep Bunny wrote:
I don't think bunnies should be paid at all. If bunnies do want people to pay them then they need to pay active protection or shut up about being hit online/offline without being paid. Being a bunny is way to easy and you should not be rewarded for having shitty stats.

I disagree. I've paid many people to collect and still get destroyed. Sure they get hit, but some nons watch the mobster and as soon as they are out away for a few secs, BAM i'm back in the hospital along with the other bunnies

I feel like I would be a good non. =)

I bet you would. We should go non together <3

we can go reverse protection and beat bunnies until they pay us monthly fee like back in the day lol.

sorry had to fly to Florida for a business convention no internet in hotel :-r

Hellion

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14 Jan 2015 01:35am
Welcome back sir!

[MOB] Mr. Montana

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14 Jan 2015 01:44am
Thanks but yea like I was saying before the promo talk we can actually have the opportunity to take this game into our own hands and enforce this rule pimp these bunnies out every gang needs them in exchange we offer them protection gang gets involved protecting them cause if they don't get paid you don't get paid you won't get paid at the end of the week! What we should ask the admins tho is to make a restrictions on the amount of times someone can attack you within a certain amount of time

Hellion

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14 Jan 2015 01:46am
yea the 10 min rule was both a pain in the ass, and also kept things fair. it used to take forever to do cides back then ( i was a bunny on MC1) but whatever, especially with gang wars, the 10 min rule would be cool.

[MOB] Mr. Montana

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14 Jan 2015 01:47am
No I agree cides shouldn't b effected

Hellion

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14 Jan 2015 01:48am
so only waring gangs have the rule in place or?

Hellion

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14 Jan 2015 01:48am
You know Brad is lazy and wont do much coding, so its got to be easy changes lol

[MOB] Mr. Montana

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14 Jan 2015 01:49am
No it should be set to you can't attack a person with 25%

Hellion

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14 Jan 2015 01:53am
ok, and that person under 25% also cant attack, that would keep it fair.

[MOB] Mr. Montana

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14 Jan 2015 02:37am
No cause I believe certs only bring you to 25% hp so I think what would be fair is if the person with 25% hp can't be attacked but can attack this way cides are still ruled in

[tHï] lady AT WAR

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14 Jan 2015 02:42am
nons would love that rule..but buying out of the ward with points restores full hp

RichCovs

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14 Jan 2015 10:53am
We used to have the 10 minute rule or 5 minute rule back in the day and the staff decided it was better to just have no limit on it at all, I don't really think this will make the game more interesting, just more annoying for protectors and less annoying for non payers

[DG] Akeno Bunny

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14 Jan 2015 11:16am
Dallas wrote:
We used to have the 10 minute rule or 5 minute rule back in the day and the staff decided it was better to just have no limit on it at all, I don't really think this will make the game more interesting, just more annoying for protectors and less annoying for non payers

It was 10. It used to take skill to be a hitman and war. You used strategy. You'd constantly look at your attack log to see when you could hit a person again.

As for the bunnies and cides, it wouldn't effect it much here, on 1 I think it would level everything out, you've got people doing 6k rapids in an hour and leveling massively. If you aren't in the top on MC1 chances are you'll never get there.

RichCovs

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14 Jan 2015 11:22am
Strategy Schmategy, it just means that nons and people who talk shit and get hit have an extra 10 minutes before the same person can hit them again, if they took it out why would they implement something similar back in? :lol:

[MOB] Mr. Montana

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14 Jan 2015 06:23pm
It will split the game up making people depend on each other rather then just one guy do everything

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